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As a project lead, environment artist, and concept artist, I managed a team of 10+ members, including outsourcing, as well as created both visual concepts and 3D models. I also had the role of SCRUM Master, while maintaining the overall art direction of the game. 

About Stroke of Magic

Trapped in The Ezala Magic School, players will explore various unique environments and master different schools of magic, solving puzzles and revealing the truth about their magical talking companion.

Stroke of Magic is a VR puzzle exploration game. Players will become novice magic students that will paint magical spells using their controller. Players will also carry a palette that will allow them to access new abilities. 

Stroke of Magic is now available to download for free on SideQuest! Download and install SideQuest, then load the app onto any Oculus Quest 2 headset.

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SCAD Entelechy 2022 - 1st Place in Best 3D Game

At SCAD's Interactive Design and Game development annual award ceremony, Stroke of Magic was chosen to win the title of Best 3D Game.

Softwares

This game is made in Unreal Engine 4

Others:

Autodesk Maya 

Photoshop

Illustrator

Team

Final Renders

Assets Renders

Gradient Texture Sheet

Underwater Area

Library + Central Room

To create a functional VR game on Quest 2, we needed to optimize the game as much as possible. One of the solutions we came up with was using gradient textures instead of Atlas maps or trim sheets. These are two maps that I created specifically for two different levels.

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Albedo Map

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Light Map

This is an example of how an asset was made. 2 different UVs were needed for both Albedo and Light map for the purpose of optimization. 

Not only creating 3D assets used in-game, I was also responsible for the majority of 2D assets including concept arts and our own artbook! 

Concept Art

Artbook

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